Hello there! I am a student who is about to finish my 3d modeling course and I am preparing my portfolio for a game company. So.. I'm having trouble in understanding how a low poly model (with different pieces/parts) can be baked to the high poly using the projection modifier. How do I make sure that the different parts of…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…
I remember reading that the best subject when painting or drawing is yourself. I'm a student and I've just created my own face, using 3Dsmax and Zbursh then I've imported it into UDK. I'll try not to spam you with lots of images so I'll keep it simple. Also I'm not keen on posting images of my own face, for personal…
Just wondering If anyone could help me. I have to model a series of bags for a university project and have no idea where to start. This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody: http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
I need exactly like this model with the animation https://sketchfab.com/3d-models/disco-ball-animated-b949297d4ecb48a89ea3544621c999c9 Final model I need in .fbx, .glb and.usdz formats
Hey! You have some good work in your portfolio Gavin. Modeling, textures, even lighting and atmosphere looks good. However nothing in your folio stands out at all. I would rather see way more complex models, like maybe super ornate architecture, crazy sci-fi machines and vehicles. These are the things that will catch an AD…