Posted this on CGChat and ConceptArt, posting here to catch more locals... Harvard Museum of Natural History. Any of you ever been? Amazing zoological collection, every type of mammal/fish/bird/reptile you could wish for, mounted in glass cases. Everything from an elephant, to three full whale skeletons, ape/chimp…
Hi! I was thinking about this yesterday. Now with real time tesselation available, we can use displacement maps in our materials. Floating geometry is not a problem for normal maps since the normals don't change if some floating high poly geometry is above(not too much of course) the base high poly geometry. Now that…
Who's going? http://www.conceptart.org/workshop/ http://www.conceptart.org/forums/forumdisplay.php?f=73 Can anyone tell me what their experiences were like at past events? I know a few of you went to the Seattle one. You get a 75 dollar discount if you book before midnight on the 15th of this month, so I'll probably make…
Frustrating previous two days. Its not an art update, however could help somebody avoid similar issues and maybe for somebody looking for a job at game studio it might give some notion what sort of stupid issues you might see from time to time. So first big issue was that I was trying to solve a little issue where my root…
It suffers from the same problems most portfolio back alleys suffer, there just isn't much to it. You'd be better off showing the props by themselves without a scene. Few decals and a chair wont change that. I don't want to sound mean but you should really try doing some research before you make a scene, asking for…
Hi all! This is the character I'm working on for my game. Her name is Sol, and she is an eleven year old girl. I am really hoping for feedback on the proportions! As modelling a child figure is much harder to gather reference for than I expected, and even then tricky to get feeling right! Any help is appreciated (:
So yeah, I was just thinking about if it is possible to have a mesh in UDK with DX 11 tesselation, base part of its deformation on a decal applied anywhere on it's body. Like say you fire a gun onto a wall and the decal simulates a mesh altering impact by altering the geometry of the mesh in just THAT area, giving the…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Hello I'm a freelance 3D/2D artist with over 13 years games experience, to date I have worked on over 30 released titles, and have recently worked on 5 AAA yet to be released games, I have been working freelance remotely now for almost 5 years for various companies. I have vast experience creating art across all major…