oh and it does have a camera!! nice battery life sucks ass tho.. Screen size 3.5 inches Screen resolution 320 by 480 at 160 ppi Input method Multi-touch Operating system OS X Storage 4GB or 8GB GSM Quad-band (MHz: 850, 900, 1800, 1900) Wireless data Wi-Fi (802.11b/g) + EDGE + Bluetooth 2.0 Camera 2.0 megapixels Battery *…
Awesome crits guys! Spark, as you have worked on so many, what are some of the restrictions I can be looking at in terms of polycounts, map sizes, ect. I was just thinking in terms of size on the screen and the amount of one unit that will be on screen at any one time. Eg, grunts = small = lots of them so then I keep…
Hey guys! I am having a weird problem with Textools and the Render to Texture screen in 3DS max. First I bake my Normal Map with Render 2 Texture and it works after I hit Render. Then I make my AO with Textools AO Mental Ray Renderer. But when I want to Rebake my Normal Map with the Render 2 Texture window and i press…
Encounter problem with dx11 april beta missing realtime AO!..not sure anyone have this problem or just me? im using GTS 450 on this...check out the pictures...hope anyone can gimme some guidance.. thanks in advance!!! cheeers this images show..postprocess have some strange red glow bleeding from the bottom edge of the…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
The new layout helps with this, but I still have issues. My usual monitor for browsing is my 1440x900 display that is turned to portrait (ie. 90 degrees from normal 'widescreens'). This means that the whole forum is about 124px too wide for my screen and I end up needing to scroll back and forth quite a bit. I can adblock…
For those who are curious a close up of the floating screens of zero significance at the moment. The scanline on the left screen is controllable and removable. The camera part of it can flicker or not as desired and easily replaced with other instances of the base material which has grown grossly out of proportion but…
The actual resolution of all the diffuse and normal maps are 1024x1024, its just I rescaled all the image to the same size fit neatly into the forum, as the original screen shots and stuff of the rendered images was 1920x1080 (my screen res), shouldve given a heads up on that point. As for the Normal map and UV tips, for a…
update, just because I haven't post for a long time. No big change unfortunately :p I worked on the structure of the walls and a bit of texture, and did some test on the terrain. (the terrain texture is just a test) (not the last version of the sculpt but I was lazy to reopen zbrush to screen ~) everything is very WIP. By…
I used Real life model as example so everyone should be close to "perfect" width etc also Brackets(Attachment thingys) are making alot wider There is plugin for lets 30% every edge in zbrush and i did it already and baked everything will that. ALSO weapons are very close to screen and are very bigs. + (im too blind to even…