Contact jobs@lockwood-publishing.com Description: Environment Artist Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic…
Synopsis: "Cut off from civilization and mourning the disappearance of his wife, acclaimed author and historian, professor Edwin Roberts, plunges himself into the research for his next book – an investigation into a host of mysterious stone ruins hid deep within the clutches of an ancient forest. But when bizarre events…
Lockwood Publishing is the creator of the hugely successful mobile virtual world called Avakin Life. Launched in December 2013 Avakin Life has to date achieved over 22 million downloads across Google Play, iOS, and Amazon. It has also ranked in the top 300 grossing apps in the US in the Apple Appstore. Job Description…
Hey guys, Wanted to share with you a project I'm just about to start, I will be updating this thread with bits n bobs from it throughout the next month or two and will be updating my blog at the same time. If you'd like to see all the pictures im using as reference press on the blog button below to have a look!…
@teodar23 Thanks for the reply. Yeah once I worked around the texture issue I realized I was doing too much anyways. I already have some ideas on how to do the same or more with fewer materials. I tried to take a more critical look at the composition. I want to be a good modeler/sculptor and texture maker. You're right…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
World Weavers Entertainment is a growing team of experienced managers, modelers, and programmers. For months (years, for some), our team has learned and grown together – building both chemistry and cohesion amongst one another, which without a doubt has helped to provide for a unified vision in our current project –…
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…
Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…