Yea... conform would only work on single sided poly strips. From there you would have to shell it then and model the tape to overlap. If you use it on anything but a single sided poly it will not turn out well... Here is how I would handle it (pun totally intended) /rimshot Take a box, delete the top and bottom and size it…
In this specific case you'd be better off box mapping to the same value with a much smaller texture with less bricks in it. That is to say you might box map it 5x5x5 and fix anything that doesn't look right (thin sides of walls, for example, might not be aligned the same as the front and back and may need further…
Hey guys here is my feedback from my first explorations: First thing this is a really powerfull tool. Makes things a lot easier and faster for me. So a big thumbs up from here. Up to now I've experienced one major issue: When exporting maps on my computer at home all exported maps have the ambient occlusion data. Even the…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hi, first thanks for the help! I am using the screen projection in mudbox to create textures for a model and its been working fine up until now. What im doing is.. -File>Export screen to PSD -Editing the image of my mudbox screen when it shows up in PS -saving the file (making sure the layer structure is intact from…
Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Thanks! I sculpted the shoe making sure to detail where the cuts were to go. Then I took it into maya and build a lowres mesh making sure to follow those cuts. After that I extruded in layers starting with everything selected except for the cloth sides. Then deselected the next layer from the bottom and extruded again and…
Yes, it only occurs when using a metalness profile. I am using the Unity 5 (Metalness) profile. This only started happening after the PS 2015 update. There is also another interesting symptom, if I select the layer for that material that should have layer style and a pattern overlay and manually add a layer style it gives…
Start with your basic brick/mortar undamaged texture. Then get a grunge map, define it as a pattern, then pattern Stamp it around, painting on a new layer in overlay or some other blending mode. This will get some nice grungy stuff started. Then add another layer, and just paint in cracks and more specific detail like…
So Im running to a bit of a problem, so Im using Zapplink to help me use Photoshop tools to improve the quality of the characters that I painted. Then I came up with a great idea to copy the reference pictures on to the textured picture. That way I can give the real texture matcap qualities. However the problem that Im…