Pretty old project - tried to make it in 1-2 days. You can watch full video here https://www.youtube.com/watch?v=aFkBHigEOdE&t=445s https://www.youtube.com/watch?v=gI5zsRZvmJQ
Hi! My brother and I are working on our second independent game: EXILED It's a 2.5D Action Platformer focused on fighting combat mechanics, like combos and special moves and some RPG elements. The story follows a renegade demon who is fighting his way back to Hel to seek revenge. Right now is in Pre-Alpha, and we are…
hey folks I'm trying to create a shader in strumpy shader editor and I'm way out of my depth.. I think it should be easy to make though, and I was hoping for some tips? the first step is I want lights to affect the shader like 'area lights', or ambient- basically, they light the object purely by distance to the light,…
Primarily a 3d artist, but I dabble in animation and rigging. I have industry experience and 2 shipped titles. Checkout my portfolio below; http://www.westonmitchell.com rate can be discussed via email. (Contact information on above site)
Position has been filled. Thank you. We're looking for an experienced Environment Artist to help create environments for an upcoming first person shooter game. How to apply If this sounds interesting to you, please email: samapic950@example.com
Tower Defence with RTS core https://www.youtube.com/watch?v=KtkhhAbPMbU Protocol Defense combines Tower Defence with elements of classic RTS in Sci-fi setting. Building and upgrading towers won’t be enough to complete a level in Protocol Defense, players really need to use their tactical and strategic thinking. If you…
Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
Well it's a demo that unity itself released. I just made screen shots for quick reference. The reflective ones do seem a bit odd. But I imagine it's because of the skybox reflection overpowering the actual colors.
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Hey, Almost its been a week that i am experiencing a issue while i am trying to go on with lights on a level Level is a big 1k x 1k map. i used 2 environment probes and they are set to baked mode. 2 directional lights and they are also set to mixed mode a few point lights in the scene. here are the pictures : anyone knows…