Hey Guys!! So... I decided to take an old project of a Sci-Fi Sniper that I did for a 3D Print freelance, and make a game mesh of it. So I want to make a nice and cool hard surface work and use it to learn pbr stuffs with substance softwares, but I'm not used to do this kind of model. This is prints are from my actual…
Hello folks. I wanted to share the piece I am currently working on. It's a space marine type suit. My main goal for this piece is to diversify my portfolio and get more practice with stylized pieces. I also want to get better at understanding and implementing PBR into my pipeline so I will be texturing this piece in…
Hello, My name is Adam Dawidowicz. I am a digital painter and classical medium artist immersed with the fantasy and sci-fi topics. I have been working various artists, indie game developer groups and private individuals. You may find samples of my works on: http://www.artstation.com/artist/dawidowicz…
Hi, I am an artist with a background in the animation and comic industry and I am looking for some help to finish a sci-fi animation teaser for a screenplay/feature film project. I have done most (80%) of the modelling and I am looking to collaborate with one - three 3d artist(s) who would be interested to participate in…
Hey all, I wanted to make something that could fit in a sci fi universe. Special thanks to Vitaly Bulgarov's Gnomon DVD which really helped me with proportions and hard surface stuff. Other inspirations were Blizzard's Marine Cinematic and Robotech. C&C always welcome.
Hello! My name is Júlio Rocha, freelancer fantasy/sci-fi illustrator and concept artist. Please take a look at my portifolio:http://www.julioport.com/ If you need to reach me please send email to juliorochaart@gmail.com Thank you!
Hey guys, I know it's a very dull question overall, but when it comes to game art, what mostly sells in the UE4 market place? What people look for? Full environment? Weapons? Sci fi things? Stylized? etc etc
Hey guys, This is my first WIP-type thread here. I'm making a sci-fi metal crate and will eventually go in Zbrush to add in some bolts and screws, etc. I'm planning to bake the model down, texture it, and import it to the Unreal Engine. Critiques and feedback are welcome.
Here is a little something I have been working on. Would like to know if anyone has any feedback before I move on to the low poly. I plan on adding small details like vent screens, bolts, etc. using NDO2.
Working on a war machine style soldier just wondering if you guys see anything I should work on and how the armor is looking. Also any tips for building armor would help alot I plan on taking this to zbrush :) pls critique thanks :)