Hi there, I am fairly new to Zbrush and I've been working on this model for the last couple of weeks (model is still WIP). Model is currently at 1 million polygons and the body is still a dynamesh as I will be adding the details after I pose the character (other items are subtools, some dynamesh, some subd). What I would…
Hey guys, I'm in dire need of advice on how to approach detailing and texturing of my character. I would like to know where should I separate parts of the body to bring out the most polygon definition and details for each part? I chose to use polypainting in Zbrush for skin texture, so it's clear that I would want as much…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
Chiming in here with a worse method than above because I think it answers your question, that your mesh is salvagable. The reason you're getting a broken result is that when working with bezier or smoothed curves, max doesn't place vertexes trying to keep your model clean or vertex density consistent. All emphasis is on…
Hey, so I've finally figured out how they are made baking geometry into a plane thanks to polygon academy's video on YouTube. However the only thing I'm experimenting with and a bit confused by, is do you just bake a high poly mesh as a floater onto a flat plane. Or do you actually lay out the low poly in the uv editor…
Hi everybody! Polygon Madness Studio is an Italian group from Milan and we
have been making for about a year a First Person Experience / Adventure
game with horror & thriller elements with Unreal Engine 4, with a strong
will to differentiate from other titles by offering a more dynamic and engaging
gameplay. The working…
Hey everyone! I'm working on this model for an introductory level 3D class: The hair is giving me a bit of trouble and it seems like I'm using too many polygons there. I'm also worried there are too many polygons going to waste underneath the jacket. I modeled the shirt first, and the jacket merges with shirt about…
I am a newbie in 3d and I am trying to figure out how to properly make hard surface high-poly meshes. I am struggling to bake a flat surface onto a smooth-normals low poly mesh even with the most basic setup (a quad). This is my low poly: This is my high poly: Both models have smooth shading on all polygons. High poly…
The right laptop within the professional art world: I'm not too familiar with the performance of laptops or notebooks when it comes to rendering ungodly amounts of polygons or sub dividing 50 times in Z-brush. I don't trust testimonials from manufacturer bases websites so I thought I'd ask Polycount. I know desktop…
Heres a example picture of the problem I'm facing right now. What I want to do, is create a polygon where the middle "line/edge" is, inside the hole in the tube. I've had this problem before but could never figure out a solution. I'm trying to make a simple japanese style screen door, with a wooden frame thats attached to…