Oh. Then you need a local DAM kind of setup. That usually requires good metadata hygiene though, which is a pain to maintain. Nobody wants to do that. If you're using Windows you can sort your searches by file metadata, like Bit Depth. You can change the search result view to Details, then add columns like Bit Depth by…
https://vimeo.com/273370342 https://vimeo.com/252070180 Hey everyone! I've been working on a tool that automatically generates an exploded view from your models in the engine. You can download the latest package here! You can download it for free if you type in $0. Make sure to leave some feedback in this form, it makes it…
Quick question I am modeling something I have in house, I am using the real object as a reference Would it make sense If i change viewport FOV to human eye FOV Proportions would be more accurate ?
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
[ame=" https://www.youtube.com/watch?v=7syWPIZt9B4"]Explore the ocean with Google Maps - YouTube[/ame] http://maps.google.com/ocean My mind has been blown.
Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers