Hi all, I'm currently working on a 3D Top down Shooter inside of Unity and I'm stuck on what types of objects I should include in the environment. I know that I should include objects such as Rock Formations and things like that, but I am wondering about objects such as buildings. I've started to model a few buildings at…
PBR textures, all high poly models and most low poly models (1 low poly model made by Michał Orkisz) created by Rafał Urbański. (brainchild.pl) Created in Blender, rendered and textured in substance painter.
I had the pleasure to work with some friends on a VR game called To The Top making player customization art I've put Marmoset viewer versions of everything up on my artstation Dump incoming!
Hello everyone! For the last 6 weeks I've been the only artist for an indie game that I'm working on with 1 other guy. I figured since we are getting closer to the kickstarter launch I would share some of the art. If you have any requests or questions let me know! www.Roam-Game.com www.Rsharr.com
I love the idea of giving one of my fave mid laners a "Project," skin. So for this piece I'm lining up three swordsmen/swordswoman: Diana, Yasuo, and Master Yi Here's my quick sketch for composition:
Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to…
Hello everyone , I have made a broken wall in maya using a brick texture and set the tiling inside maya to 1.8 in both U and V , went to unreal and done the same setup with texcoord also tile 1.8 and there was a mismatch in the tiling that is most noticeable on the individual brick models on top of the wall , if anyone…
Hello, I have a mesh in 3Ds max that I wish the displacement happen only on the top surface. But whole the mesh even the sides get displaced. Is there any way to prevent that? or if there is a way to achieve it in zbrush, I'd appreciate that as well. Thanks.
Introduction I'm currently working on a top-down shooter, codenamed Aurora. It will be a multiplayer exclusive, but the backstory is set in a future where magic is real and has been exposed to the public. The player is a member of a military task force established to contain the threat of magical creatures passing into our…