Hi all,
I'm currently working on a 3D Top down Shooter inside of Unity and I'm stuck on what types of objects I should include in the environment. I know that I should include objects such as Rock Formations and things like that, but I am wondering about objects such as buildings. I've started to model a few buildings at the moment.
The first is a petrol station with pumps (pumps still need to be modelled):
This would work as an interact-able building of sorts which would explode when shot at and the player and enemies cannot pass under the canopy of the petrol station bit.
The second is a slightly larger supermarket.
It would not have any interact-ability like the gas station, but could serve as a spawning location for in-game pick-ups(or maybe enemies?)
The third is a very large motel type building.
It would also spawn as a pick-up location, but I'm not sure if the size of it would work within a Top Down game as it takes up a lot of space with in Unity once scaled correctly.
Here is an image of all 3 buildings so you can see the scale of the buildings.
Any crits about the buildings I have already created would be much appreciated, and any suggestions on types of objects to include would also be helpful
Replies
Also, more info as to the setting may help. Is this urban? In which case you need homes/apartments. Is it a road in the desert? In which case you may need... well... cacti? Mesas? And so on.
More info please!
And I kind of want it to be set in an abandoned rural area with very few buildings, hence why I've only modelled 3 so far. I'd like the map to be quite large as well as I'm planning on having wave bosses be able to wander around?