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Top Down Shooter Environment Ideas

Cnc96
polycounter lvl 4
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Cnc96 polycounter lvl 4
Hi all,
I'm currently working on a 3D Top down Shooter inside of Unity and I'm stuck on what types of objects I should include in the environment. I know that I should include objects such as Rock Formations and things like that, but I am wondering about objects such as buildings. I've started to model a few buildings at the moment.

The first is a petrol station with pumps (pumps still need to be modelled):
Ygnuhke.png
This would work as an interact-able building of sorts which would explode when shot at and the player and enemies cannot pass under the canopy of the petrol station bit.

The second is a slightly larger supermarket.
Fqxvgzx.png
It would not have any interact-ability like the gas station, but could serve as a spawning location for in-game pick-ups(or maybe enemies?)

The third is a very large motel type building.
mkMASip.png
It would also spawn as a pick-up location, but I'm not sure if the size of it would work within a Top Down game as it takes up a lot of space with in Unity once scaled correctly.

Here is an image of all 3 buildings so you can see the scale of the buildings.
cjtnO1Q.png

Any crits about the buildings I have already created would be much appreciated, and any suggestions on types of objects to include would also be helpful :)

Replies

  • DanglinBob
    Not to nitpick, but is the goal actually an isometric shooter? Top down is literally perpendicular to the ground- or nearly so. The angles here are more isometric in style.

    Also, more info as to the setting may help. Is this urban? In which case you need homes/apartments. Is it a road in the desert? In which case you may need... well... cacti? Mesas? And so on.

    More info please! :D
  • Cnc96
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    Cnc96 polycounter lvl 4
    I'm not really sure what the perspective is called. :') It's whatever this image is which is an early screen cap of the game:
    QB6f9H2.png

    And I kind of want it to be set in an abandoned rural area with very few buildings, hence why I've only modelled 3 so far. I'd like the map to be quite large as well as I'm planning on having wave bosses be able to wander around?
  • Gungriffon Geona
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    Gungriffon Geona polycounter lvl 19
    I was gonna swamp you with suggestions, but I thought you meant a SCROLLING shooter. I have nothing to really add with Robotron styled things except uhh... maybe look at Neo Contra? Or Super C and Contra 3 if you want a good place to start.
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