(Utter newbie. Just joined after being told about this site at school. *wave*) Between my home PC and the many comps at school I've used Max 11 on numerous computers. I've found that on some of them normal maps won't show up in the viewports, even if diffuse maps will. They still show up just fine in the renders, but…
Hello, I am looking for someone who has a good understand of 3ds max and especially troubleshooting errors like "degenerate triangles that are co-linear" I am creating a custom map for Shogun2 in 3ds max and when I try to pass it through the converter through the game I get nonstop errors. I find the verts and try to fix…
Hello! Well, I just wanted to ask it in this thread but since it's a different thing, I've made this thread specially for it. The question is how to render texture (bake) normals map from frame x to frame z in 3DS Max? There is a already a model with particle emitter that emits particles on a plane, the plane should be…
Okay lets forget the metaballs for now, I want to make a flipbook of baked normal maps of waterdrops in 3DS Max. I want to simulate rain in RealFlow and then import the animated mesh into 3DS Max and then bake a normal map for this. I then will make a flipbook of those images. Then I should do what Kryzon said: but I have…
hello. i've been hearing about this for some time now. and i just don't get it. i've heard about people using render to texture in max to "re-bake" their UV maps. can anyone shed some light on this for me?
Hello all! A little bit of a background, about two years ago, I created a stock 240z based off my dad's old race car. It was for the Humster 3D competition. Recently a client commissioned me to do a crazy design of that car for a VR tech demo. Luckily he gave me a lot of freedom. So naturally I gravitated towards the Mad…
My normal map renders entirely yellowish. The normals themself are fine but the color is weird. i know it's suppose to be that blueish color. max settings are on default. why does this happen?
Hello there, everyone. I've been coming up with some problems trying to pelt map using Max 2010's in-built UV tools. I am currently trying to unwrap this skull and I've decided to go about it by forming a seam here which, based upon previous experience should result in the mesh being pulled out like so however, when I come…
Creating the "texture" would be done in Photoshop be it an emissive texture or alpha in another texture. If you mean the shaded max has one and it's called emissive. You can plug your map there. I have never gotten Max to do emissive maps well so always stuck to ut3. You could put a post process glow effect on it if to…
Mental ray isnt a good renderer for rendering Normal maps. XNormal or Max Scanline are far better solutions. Both are a great deal faster and give cleaner less aliased results. Im sure you could get nice results with MR if you tweaked the shit out of it but to be frank there are eaiser ways. A good strategy is to use MR or…