The shape of the head in 3/4 view is somewhat misshapen even for a stylized character. The shape of your head is a little too simplistic (basically a sphere), and I think it would help to recess the eye a bit and suggest a brow ridge. Also the neck should attach to the head in a much more gradual fashion. Again, even on a…
I recently noticed a "special" (or common?) way in laying out a head uv to get more texel density on areas which are more important (face) over other areas (top/back of the head) This would look something like that: notice that the UV space is fully used, the face-part is even, and the outer uvs are a bit stretched, but…
It was mid afternoon. If I had to guess, I'd say damn near close to 3 when I came across Macallister. A stranger to me, I rode up to his camp and asked if I could stay for a spell in return for a favour, if he needed one. We shot the shit for awhile. He, a single man interested in some plot of land so he can spin himself a…
Hello Everyone ! Here i wanted to post my personal challenge for creating a realistic Bust / Head for a game engine. Approximate time for finishing this is 6th August. The goal is to sculpt the female head as realistic as possible, retopologize it, and then render in some game engine (marmoset or unreal 4) If i'll still…
Hello, I'm currently trying to practice my topology while modeling.. I've been modeling for quite a bit now but I really need to work over some bad habits. This is a head for a human male base character I'm working on. I want to build a fully modular character. The specs I have for the character (in reference to the…
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base. The mesh is a pretty low resolution dynamesh right now so…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Hey Benjie and welcome. The two major problems with it I have are: 1) It feels vague and undefined. Are you modeling this from your head, or some kind of visual reference? I would recommend the latter, even if it's just a rough sketch you threw together. 2) Your topolgy is pretty haphazard, particularly around the side of…
hello guys, i am rather new on these forums as well as in 3d art In fact this is my first art related post. I am taking this 30 day head sculpt challenge as a means to learn overall head structure and anatomy, and Male/Female variation. Any critiques or suggestions would mean a lot. This is the first sculpt i did today…