Home 3D Art Showcase & Critiques

head-barbarion

polycounter lvl 18
Offline / Send Message
MasteroftheFork polycounter lvl 18
Hey, I've noticed I haven't done a human head before so i decided to try doing a barbarion head, C&C is welcome grin.gif

barbarian.jpg

Replies

  • Quasar
    Offline / Send Message
    Quasar polycounter lvl 19
    I think it looks neat, would look nice with some cell shading.

    There isn't much to crit really, except that you have some wasted polys on the side of the head, mainly in the jaw area. You also have a five sided poly above the ear...tsk tsk grin.gif
  • CheapAlert
    Offline / Send Message
    CheapAlert polycounter lvl 18
    Quakeguy sans helmet!
  • KDR_11k
    Offline / Send Message
    KDR_11k polycounter lvl 18
    Looks more like the Q2 marine, Quake looks younger.
  • hawken
    Offline / Send Message
    hawken polycounter lvl 19
    I'm sure the more wisened here can give you more advice on this, but your poly flow is, erm shall we say, not the best? It's bad practice to have areas looking like this:


    <font class="small">Code:</font><hr /><pre>
    ___
    |___|
    |_|_|

    </pre><hr />

    Because what you are really dealing with is a jumble of triangles that get all angry when exported or animated. Generally referred to as 5 sided polies, try to avoid them or better still break them down.

    (EDIT) UBB OFFICIALLY SUCKS HAIRY BALLS, WHY INSERT EXTRA LINE BREAKS IN CODE SNIP???? (EDIT)
Sign In or Register to comment.