Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Finished up my generic space marine bust that I have shown in the "what are you working on" thread. This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I figured that no-one can call themselves a character artist without…
Hello, When I started to learn CG I always wanted to create nature, now I know a bit of everything except of how to create different vegetation. Is someone a professional in creating vegetation here? Please help me decide where to go. I want to create vegetation for general purposes: ultrahigh quality vegetation, greenery…
for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
Here is my very first female bust, and it was not easy compared to a male bust. You really have to be careful of the shapes you choose here because it can really make it go south quickly. Would love some C&C for this gal. Thanks in advance.
Thanks you, and on that note I think I will go ahead and do just that. My ultimate goal is to have something that'd fit nicely in a game pipeline. With that in mind a bust isn't really going to stretch my skills, i.e. for topo and deformation, pixel density etc. With the above in mind (going real-time) would you still…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hey everyone, For a few days now I've been working on a head bust of The Boss from Metal Gear Solid 3. I would really appreciate criticism both for my anatomy and my rendering of the character. This is in some ways my first character head bust. Finished polycount…