Finished up my generic space marine bust that I have shown in the "what are you working on" thread.
This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I figured that no-one can call themselves a character artist without a marine in their portfolio and so here is my shot a tit: generic marine, generic head scar, generic glowing energy bits, generic flipper!
I would quite like to come back to this one and finish off tte lower body sometime but I think it works nicely as a bust for the minute.
About 5000 triangles, 1024 texture sets for both the head and body - rendered inside UE3 editor with custom shaders. If I come back to this one I plan to add a rippling/ pulsing effect to the glowy bits but for now its done!
Replies
Yeah the connection of the arms was an issue for me aswell but looking at alot of other suit reference that I collected, sticking to a design where a human could really fit inside didn't seem like the most important factor - Samus Aran etc - Im looking at you! It's definitely something that I would look more closely into if this hadn't have grown from just a simple head sculpt in ZBRUSH.
anyway, awesome piece
I especialy dig the face, very expressive, it has a lot of charisma, perfect for the job
I have to agree with Reverenddevil though, the hair are a bit off, it really make me think of a photoshop brush, it doesn't seem very natural (especially on the beard)..
Otherwise, pretty good job on the texturing overall!
It would be really nice to see wires and flats on this guy as well. Highpoly source models, etc.