Is their a way in 3DS Max to mirror a mesh like their is in Blender? Here is an example of what I am talking about. Around 2:10 into the video. [ame=" http://www.youtube.com/watch?v=3FqjSWFXtEg"]Beginners Blender 3D: Tutorial 7 - Using the Mirror Modifier - YouTube[/ame] Is it possible to be editing one side and then see…
Hi Going from ZB 2018 to Blender 2.79 works fine. Going back from Blender to ZB brings the model into a fresh blank scene. Selecting the tool where the subtool was exported from and selecting the subtool that was GoZeded, then apending the Blender import brings it in as a new subtool (does not replace selected subtool)…
MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces. https://www.youtube.com/watch?v=5hvusH1QrRc Out for Blender 2.80 now! Fuse, Unfuse, Refuse Plugs Available on Gumroad. Comments and questions are appreciated!
This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)
Plaintextures are happy to bring you this 80 high resolution professional looking metal PBR textures. All materials have been indexed by categories in the Blenders asset browser. The whole pack can be found here.
I thought I would finally give Blender a shot. Of course, a good starting point would be Blender Guru's Chair tutorial. Although I'm a Blender noob, I found that transititioning from Max to Blender not too much of a headache as I can set it up to behave very similar to Max. I'm still not very confident in Blender but I…
Blender . Except its UV mappin is not modifier but works on sub-object level. TextTools are actually code borrowing from Blender or inspired by Blender . Halph of graphite tools appearad in Blender long before Max. The last point unfortunally is Max or Maya only Imo Blender is most similar to Max soft by design . You can…
This is a character I modeled in Blender.I couldn't find an equivalent to the push modifier for the clothing, and I'm not sure if anyone is familiar with Blender here.
Im more curious as to how you ended up with a result like this... Even though you dont have blender, try this for a start: http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/