I gave it a go, you were right that it was a bit sharp in the cutoff. I was originally fine with that, but after fiddling around with it, I think I prefer your version. Also adjusted the eyebrows a bit, gave them a few more light brushstrokes to break up the shapes
I've got ENG B ( acctually got B+ On it, so that's not the problem). Thanks for the Answer Karl. I do have all the "important" Courses. Like Mathematics A and B, Swedish A, B , English A and B. Society (Samh
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…
Hey Polycounters We are looking for very talented Environment and Texture Artists to join the B]Sucker[/B][/COLOR][COLOR=Yellow][COLOR=Gray][COLOR=DarkRed]★[/COLOR][COLOR=Silver][B]Punch[/B [/COLOR][/COLOR]team here in Bellevue, Washington. Environment Artist info:…
I made a quick example to highlight the topic I'd like to learn more about. From left to right: High poly with 2 meshes, low poly A with 2 meshes, low poly B with 1 mesh. Note that low poly A's larger mesh has been rotated so that the planes are not parallel with the planes of the sub-mesh cap. What I think I understand:…
This is very impressive! =) You have so much going on, it's crazy haha. All the details and the countless items. B) An idea, you could have like an emergency exit by one of the doors. Or if it's military perhaps some warning lights of sorts.
https://www.youtube.com/watch?v=293gQDabVBo http://https//www.artstation.com/joshjames ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ PLEASE WATCH LINK FOR VIDEO Re-imaged section of the Route Kanal level in Half-Life 2. Originally a university project, I have returned to this UE4 project and updated lighting and…
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
I wonder what people use for that. I remember I had a nice looking pretty long stripe of lumpy dirt with tire tracks and dried streams by Reality Capture years ago but couldn't find it any more. When I try to filter search result by "bit depth" in Adobe Bridge it misses a half it seems. Same with Lightroom classic . Can't…