Hey guys. It's a still WIP. Modeled in Max then I did some ZBrushing. Let me know what you guys think? Any critique or ideas? I plan on baking it to a low poly. Cheers!
So I haven't worked on a project in a long time (since last year actually). So here's a project I left on the back burner and decided to start it up again. This is as far as I got before any of the UVing and texturing. I really want to improve my hand painted textures so that's my next step - [low poly render]
Hi Im new to the forums and was wondering what is a good route to getting the handle done efficently in silo. All help is appreciate, Thank You in Advanced. http://www.bitsandkits.co.uk/sanguinary-guard-glaive-encarmine-d-p-5933.html
I finally got around to do some more hand painted work this is currently my First pass. i believe the concept is from Car Xigang please correct me if i'm wrong. Any CC would be helpful.
http://kotaku.com/5587413/rumor-rockstar-lays-off-40-from-red-dead-redemption-team Anyone have any insider info on this ? Very unfortunate if it's true, especially on the heels of such a fantastic game. :(
I have just started learning to make items for DOTA2 and would appreciate any feedback. I am very new to 3d modelling (Maya) and only recently started using Photoshop, but have been an non digital artist my whole life. One Man Army Set :