I know exactly how you feel. Although there are those days (12-16 hour days...) that you feel dizzy from working in 3d too much :P. Are you doing all those ornate parts in max/maya?
that concept is so cool, really looking forward to the final textured piece.
Do you think you will have enough polies for that spiked hammer section? To keep the rest looking nice and curved.
Do you think you will have enough polies for that spiked hammer section? To keep the rest looking nice and curved.
Well, I hope I will pack all the available polygons right. I think сhivalry limits are pretty fat, I'm also working in dota 2 workshop and there is a luxury if you have 500 tris limit.
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Thanks!)
Well base mesh has been started:
Hope I'm going pretty close to the concept.
(I'll improve ornament after so it will not being overlapping with some parts of the mesh)
Magicspook is right, It is blender.
I just love blender
Do you think you will have enough polies for that spiked hammer section? To keep the rest looking nice and curved.
Well, I hope I will pack all the available polygons right. I think сhivalry limits are pretty fat, I'm also working in dota 2 workshop and there is a luxury if you have 500 tris limit.
Keep it up.