Blender . Except its UV mappin is not modifier but works on sub-object level. TextTools are actually code borrowing from Blender or inspired by Blender . Halph of graphite tools appearad in Blender long before Max. The last point unfortunally is Max or Maya only Imo Blender is most similar to Max soft by design . You can…
This is a character I modeled in Blender.I couldn't find an equivalent to the push modifier for the clothing, and I'm not sure if anyone is familiar with Blender here.
Im more curious as to how you ended up with a result like this... Even though you dont have blender, try this for a start: http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
If you go with Blender I'd start by going through the Basics on Blender Cookie. Just a quick glance at YouTube there seems to be tutorials for both TF2 and DOTA stuff in relation to Blender, but their quality may vary.
TexTools has risen from the graves! But this time for Blender <3 Official Website & Download * http://renderhjs.net/textools/blender/ Polycount discussion thread * http://polycount.com/discussion/197226/textools-for-blender#latest
Hi When sending my work from zbrush to blender using Goz, its offsetting it slightly from the 0,0,0 in the blender and im not sure why. Ive centered it perfectly in the zbrush scene, so arent sure what else to try would anybody have any suggestions? many thanks Nick
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…