Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Heath Games' last title was recently Greenlit, and we are moving on from modding, to our first standalone, "Half-Rats - Project MOPAT" on Unreal Engine 4. We are looking for the following: Environment Artists Character Artists Texture Artists Prop Artists Get at me on skype @ heath_scoring or email me @…
This is my latest project. I found a concept by Olgutza on cghub and the ideas started to bubble. I hopped to be done with the HP before moving back to Sweden. Hopefully i'll be done with it over the weekend (Eeeehehehe) The concept look like this And current WIP. I have the big windows, door, balcony with fence, drainpipe…
Hello I have been modeling high poly models, and this is my first low poly modeling. I have made the same thread on different forum, but I think this website gets more replies and advice. My purpose making this character is to understand and study low poly game modeling. All though I am not a fan of sculpting details, and…
A quick (1 and 1/2 days) project I felt like doing after looking a lot at the art of Bioshock Infinite. Main Display Stand geometry was made as a 'kit' of planks and warped/distorted and assembled into all sorts of configurations after being baked and textured, and as opposed to a lot of recent personal work being largely…
Hey guys. I have a bit of a problem and man it has been bugging me. So i have an i7 in my comp with a good amount of ram. Stupidly ive got 32bit vista but ill be putting 64 bit on the weekend so that i stop wasting half my ram... But anyways i dont think that is the problem. When ever i do anything in max that isnt…
So most of these took no time at all. The original bounce with a settle, I did in about 20 minutes, but had to go back and add another 20 to make it good. Pendulum took about 30 - 45. I was going for speed at the start, then decided to just make them good and make it a series for new animators to follow. No point in giving…
I've been working on this bar most of the day and thought I'd share. If you like this, please take a look at my sketchbook also on this forum that features other work like this :) http://polycount.com/discussion/comment/2408815#Comment_2408815 When I started working on this you can see I started by making the room exactly…
hey folks! It feels like a long time since I made a thread for arts, but a friend convinced me to dump all my stuff in one place instead of mucking up waywo with random images. Hope you dig it. Thanks for taking a look :) more on Artstation art direction by Ari Bilow and Mike Uziel
, who was also my character lead for half…