Hey guys, I just finished off a piece of work and now I'm looking for some crits. :) Just recently making the switch from Maya to Max this is my first model that was made entirely in Max. Along with that, it was also the first time using high poly meshes and baking the normals. It has been quite the learning experience.…
Blehh, ok second guess: 1 - Alan Rickman [harry potter] 2 - John Goodman [The Big Lebowski] 3 - Johnny Depp [willy wonka] 4 - Billie Joe [green day] 5 - Ewan McGregor [star wars] 6 - Gerard Way [my chemical romance] 7 - Hugh Laurie [house] Thats as good as I can guess .
Hey everyone, I'm new to the forum and to skinning guns in general. I do a lot of digital art and I love CS:GO so I thought I'd give it a shot. Here's my first skin and when I have the time I'm going to do a lot more with this same design; it takes a while since each one is custom painted. Thanks for looking and I hope you…
well this is my first try at a normal map, but i think i screwed up somehow can you guys tell me what i did wrong, and what you think about how it looks:
http://www.animazoo.com/ Deadline 1st of July. Model needs to be a approximatly 5000 polygon human biped model (textured and rigged). That is one sweet first prize
I am in the San Francisco Bay Area and I am looking for Full time and freelance work. I specialize in environment art, hard surface modeling, texture painting, and lighting. My Portfolio http://www.alecmoody.com Email me: alecmoody@gmail.com
i believe its nothing wrong, might be that Maya 7 dont have such support. If its going on default rendering it should work in high quality rendering, so, it doesnt have support.
I just went back to the quick launch setup that win xp had. problem solved for me. I hated all the new features that came with windows 7. I'm sure some people like that but, it just reminds me of how useless the mac os is.