Finally got the nod from work to go to E3 this year, pretty psyched! I know its a dev-only affair now, but are any other polycounters going? Would be cool to put some faces to names :) Cheers.
Hello to all polycounters, since one year I'm here and I'm still watching and learning. Well,....here is the beginning of a Goblin. What Do You think ? be continued
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess ) Do i make a single bone?
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…