Hi everyone, I've been working on polypainting some rocks for a tileable wall texture. What I'm trying to achieve is those nice crisp highlights you see on some Zbrush derived textures, for example: Credit: Marie http://pixel-butterfly.blogspot.com/ What I'm wondering is, do you get a very small brush in RGB mode and…
I've been trying to follow Fanny's texture tutorial on Vertex 2 HD (Amazing art by her). But i totally get lost at the step where she creates the Matcap Grey (From Matcap red Vax.. well honestly i get lost when she starts to create the detail inside the stones but anyway! :D ) My main question is if there's someone out…
I am a bit new to baking and normal maps so bear with me if this is a stupid question. Recently I have been working on some game assets and instead of baking from high poly to low I would just use the lowpoly UV map to generate a simple normal map with ndo. Then I would "handpaint" all the smaller details and tweak it. I…
Okay Guys Sorry I Tought that my post was unreadable because my english is low. But i will write it again.So im working on Unity game, it is tower defence game. I finished scripts and gameplay, now i want to do art stuff like models and else. I have done some concept art. My idea is to models look like world of warcraft or…
Hi, my name is Brian Choi, and I'm a sophomore at USC's Interactive Media Division (as of December 2011). Springboarding off of http://www.polycount.com/forum/showthread.php?t=92716 I'm going to primarily keep this as a 3D project update and occasional 2D sketchbook. I maintain a mostly 2D one on CGHUB 2D Sketchbook. Right…
Hi as in topic it will be my first pbr asset. I have some experience with 3d sculpting, architectural visualizations, and some handpainted 3d textures, but I never did something to use in a pbr based game. I want to try combining my skills and see what can I achieve. I'm going to do game asset based on the concept for a…
I am learning how to model/texture using a consistent art-style, what I am aiming at: Captain Toad: Treasure Tracker (Wii U) Mario + Rabbids Kingdom Battle (Nintendo Switch) Some information: - My current toolset: Maya LT, Substance Live, Photoshop - My background: a programmer and game designer (not an artist, but I am…
I think I finished the painting process. I mostly handpainted it in Photoshop. Put the AO bake on a multiply to give me some direction and just started painting on top. I tried to keep the UV Maps as ordered as possible to avoid confusing myself, but I can see I lost too many UV space, I could've make the pieces a little…
hey guys am giving a crack at this too :) Am pretty new to full environment modeling but i always like to challegen myself to be better :) I have a block out in maya I've also been working on the roof am used to doing handpainted textures where you texture everything seperately so this is pretty weird for me. Am trying my…
I got a beta key a few days ago and I've been playing it a ton, it really is an incredible game. Anybody that likes world building at all should really pick this game up. On a side note, I put my claim on the highest point of the tallest mountain on an island on the Rebellion server. It will take forever but I'm hoping to…