We have 4 characters going to be modeled. Not much work, but probably would take time. The nightmares are going to be low poly because they are going to be all black with a glow. The rest of the 3 are going to be someone describable. In other words, not low poly. We dont need a high poly either. We need someone who can…
Hello! I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book…
Some of this stuff is way over my head but this looks pretty cool. http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf We present a real-time character control mechanism using a novel neural network architecture called a Phase-Functioned Neural Network. In this network structure, the weights are computed…
Zabaware Inc. creates artificial intelligence software, specifically chatterbot software for the consumer market. Our main product, Ultra Hal Assistant, can be used for entertainment purposes or as a personal assistant. Please see www.zabaware.com for more information. Ultra Hal Assistant uses a real-time animated 3D…
I am a Max user. That has been my software package for a while now. But I am getting into Maya now. So I was wondering if my pipeline for character rigging is correct. I am basically basing it off of my production experience with Max. I have a character that is split into multiple mesh. Both feet are one mesh, both calves…
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
A personal take on the main character from the novel. The character has been batting around my head for while, but i've been feeling especially dystopian as of late. Thought it might be fun post progress on it here. The concept sketch I did myself...so yeah, it's crude. But it helps to give me a general vibe, and it'll…
This is personal project, a real time character which I have done after 4-5 year, I mean a complete character for games. also this is a longest project for me , I was working on this since last 8-9 months, I am always passionate about Indian Mythological stories. So I started this one with a quick bust sketch, which became…
Happy to finally post some of the stuff I have been working on during my time under Georgian Avasilcutei's mentorship. Aside from working on anatomy and likeness sculpting I have been pushing forward on this realtime character project based on the concept by Kyoung Hwan Kim https://www.artstation.com/artwork/xz4ABm. My…
APPLICATION IS NOW CLOSED! Thanks to everyone who contacted me about this. Hey Guys, I'm looking for a talented 3D modeller for an iOS game I'm making. The game will be inspired from Tamagotchi games, and will only need 1 main character. But the main character will need to have a lot of expressions, gesture and animations.…