COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Low Poly Head and Hands only. No body. Head Model: The head should have a rigged mouth with a bone that opens and closed the mouth. No other rigging is needed so please only rig the mouth. The head needs 5 blend shapes for the eyes. 1. Look Left 2. Look Right 3. Look Up 4. Look Down 5. Blink The head should use it's own…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Hi, I'm looking for a 3D Artist with moderate experience to be apart of our video game, Kyushu. The game is inspired by other video games (such as DARK SOULS and ELDEN RING). Your main focus would be on character modelling. Please contact for more information. I'm more than happy to share additional power-points, pitch…
Hey all. I'm trying to think through how to achieve something and could use your feedback. I'm trying to create what amount to oil rigs in my game. They aren't actually oil rigs, but that's beside the point. I'm trying to achieve a look like the following image: Notice how there is a fair amount of fine detail, but some…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hello all! Time for another project! Im aiming to make a completely rigged human character from start to finish. My plan is to work on everything from topology, rigging, look into blend shapes/corrective blend shapes and then hopefully develop him as a character and use him for pretty much anything i like. I suppose he…
Hello! I'm a 3D generalist who worked in two game studios.
1) Mob Entertainment - on the game Project: Playtime. On character creator position.
2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…
I'm no expert in rigging so take this lightly :D By the looks of things it's your geometry not the rigging that's causing the problem. I can't see the wireframe obviously but I'm assuming you've gone with the 'loops over the shoulder' topology rather than the 'bendy straw' method if you see what I mean. What's probably…