Hey, Here's script I cut from some other one. It's a single button which do an "export selected mesh". Are you able to add to this some code, please ;) ? -export as fbx (has to be changeable in the code) -export without pop up windows! (use the last settings; settings could be changed in the file>export>export as pop up…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
I am trying to edit bt_autoUnwrapUVTool.mel (It's the unwrap UV tool with Bonus Tools). {string $FrstSel[] = `ls -sl`;for ($ScndSel in $FrstSel){ select $ScndSel;// Cycles through selection as the tool wont work with multiple objects.// bt_autoUnwrapUVTool; }} I hope to edit bt_autoUnwrapUVTool so that I don't have to…
So I've switched over to max over a year ago from Cinema 4D just for certain projects, and I still can't find the best way to clean up meshes that we get from all over. I'm quite frustrated with Max features that I thought would do it, but nothing seems to consistently work. 1. (Optimize in C4d) Basically I'm looking for…
Figured it might be nice to share which hotkeys you use most often. I'm still figuring out which commands to make shortcuts for, which is partly why I made this thread. I definitely want to improve my selection shortcuts. I'll try to avoid the more common ones. One thing I'm trying to figure out is the command for exiting…
Hey guys, I just figured out a trick in Photoshop and I thought I'd share. As we all know the blur tool's absolutely useless, and the smudge brush can be slow. I found that you can use the Healing Brush to simulate a sort of waterpaint-like blur that seems to work quite well for blending purposes. Here's a quick step by…
Make sure you use "reset x-form" before you start skinning the model. After that start skinning and select all bones and the model and use export selected, and select .fbx This should work fine.
maybe maya got the working pivot function too. its for 3d max on pic. adjust the pivot, then select "use working pivot", select the object/polys you want to move and select "working" for move tool.
If you select a mesh and hit CTRL+SHIFT+M (or something like that) it will select all matching static meshes. Right click one of them and check out the options on the "Select" sub menu. There should be something there that will work.
you can move selected components (faces, verts, or edges) along their normal when the move tool is selected by holding ctrl+middle mouse drag. Combine with soft selection for an easy way to inflate or deflate objects.