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Changing Static Mesh Instances

Hey guys, I am currently working on a small scene in UDK. I have instanced a lot of meshes around the level and have accidentally left cast dynamic shadow checked on them. I only need dynamic shadows on my bushes. Is there a way to change this at a base level? I looked into the static mesh editor but the option was not there. The only way I know how to fix this is to go into each object in the scene, which would take forever :poly122:. Any help would be appreciated.

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