Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Hi everyone, I am struggling with seams after a long time . I would like to stablish a good point for me to rid the seams for my particular workflow (blender to substance painter ). I would like to test some animation and then run my character in Unreal. I am really like to work organize , I do not like to paint over the…
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
Hello! This is an offer for Level Design position, we're also looking for Level Artists! Techland is the leading video games and utility software developer in Poland. Since the company foundation in 1991 we have been consistently strengthen our position in the global market through continuous development and international…
Company asked me to post this here :) enjoy! Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,