hi every1 im new!!!!!!! *holds up spork* my name is katy but u can call me t3h PeNgU1N oF d00m!!!!!!!! lol...as u can see im very random!!!! thats why i came here, 2 meet random ppl like me ^_^... im 13 years old (im mature 4 my age tho!!) i like 2 watch invader zim w/ my girlfreind (im bi if u dont like it deal w/it) its…
You sneaky person =^w^= I haddent planned on getting feedback for my high res yet because after talking with a recruiter for arenanet that actully visited my school he recommended that i come here for feed back and we agreed after a long while that I should go back and revisit my grey box. But regard less that's very nice…
Hello! This week I've progressed farther with the tree's. Over the past two weeks, I've learned quite a bit regarding tree modeling and texturing. Unfortunately, I've been having to fix many errors, such as sizing and in addition to that, texturing. Here's my progress. Tree #1 w/ Leaves (Ignore bark texture) Tree #1 Mesh…
Thanks guys :) About the perspective thing. I have mixed feeling. To tell you the truth, back in school my teacher told me to scuplt W/o perspective off for Zbrush. But in the perspective view in other 3D software (such as softimage xsi or maya). But my latest boss told me the exact contrary. What are you thoughts ? better…
yeah, her legs are twiggy. add some more polies and layers to her hair. its hard to tell w/o a close-up of her face, but it seems like her eyes lost that anime quality. maybe its just cuz she has no eyeliner on. sure you've seen this already, but since I mentioned the hair here's a good realistic reference
We've had some similar issues w/ Photoshop and Vista x64. We ended up getting the latest Nvidia drivers (actually released yesterday) and solved our stuttering issues. Jesse, as for the annoying wireframe color in the UV editor, I've written a quick max script to fix that if you'd like it (or anyone else for that matter).…
Elysium - OUCH! oooh that smarts..... X-convict - ...loooooks great, and i hate to agree w/ elysium, but yes it looks nice in visuals and aesthetics - your're a bloody awesome modeler (better than me) but i does lack in the 'functional and practical' approach (despite the fact that its a non-existent robot bike). then…
Right. I've been looking around at a few diff sources on how to make them but I'm pretty lost. My super ghetto B+W map works surprisingly well with marm but not perfect which I'm not sure if marm even supports the type of map you and ace posted. There doesn't seem to be any documentation. Oh well, gonna keep poking around!
Morning, Pressing the W. E, R button don't reset the pivot position to shell center. --> it does but if after i try to rotate the shell via the Nightshade UI the rotation is still based on "Global" pivot ... I think you must force the use of shell pivot within the script. Do you have any other solution ? I use Maya 2014.
Ghost: I get the same CTD w/ no error most times frequently, and yeah...the radio kills my performance. So does being in proximity to brotherhood outcasts. For some reason, being in range of the audio for those guys just brings my system to its knees. I'm playing through goody two shoes now, and will re-go as captain…