Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
I'm trying to make some trees in UE, and found this as method which looks great. I've been trying to achieve this in 3DS Max by creating my basic sphere and then sticking on the planes. But every time I use edit normal's and try to unify them, the planes do not take into account the sphere and will not follow its…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
Hello all, I'm in the pre-production stage for an indie strategy game (4X-lite might be a good way to describe it). I need 3D characters in the style of units from Civilization games: stylized, top-down, low-poly without looking blocky, with just enough detail to communicate their roles. Ideally the characters would be…
well, there is no "you need to make it in this size" but if you will really never see the units more up close i would put two of the same characters, one with a small and one with a bigger texture right next to each other. if it doesnt look a lot worse the smaller filesize will be better. maybe a sharpen on the reduced…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…