We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Hi everyone, I'm making a simple subway environment and want to get some feed back while making it. I'm focusing a lot of materials and figuring out environment building techniques. I've also deviated from the reference a bit. Let me know what you think :) 3D modeling and unwrapping in 3ds Max. Texturing in Substance…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…
So.. EE3 is out and did not do as well as I had hoped initially. I'm over it now and am in the process of doing some long overdue updates to my portfolio(that should be in the next couple weeks). I thought I'd post some of the units I did as I get them cleaned up and rendered. Here's one group shot of some units I am…
Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
I'm using Max9 + Xnormal So when i render my normal map I have a couple of pieces end up rendering out backwards? I'm not totally sure what is going on. The geometry in question was mirrored so I thought that was the cause of the problem but there's other geometry that was also mirrored in the same uvmap that renders…
Hey Guys, I am Mia. I am developing a 2D horror survive dialogue game " Hamartia " as my final project. It happened in the high-school background. By using
unique and high-quality graphics to create horror survive dialogue game about school bullying, gangster problem,
teenage acknowledge of sex and emotion problem with…
Hey Alec I'm working in Unity currently and wanted to try a workflow using Handplane. Specifically, Maya to Xnormal to Unity. I followed the the Maya\Xnormal video exactly and output a Maya 2013\2014 tangent map and a Unity tangent map. What displays as seamless in the Maya viewport is a different story once in Unity. I'm…
I set up the units to be equal to one UU, Unreal Unit. Apparently I'm told in Maya unit that's already one UU and in Max it'll just be generic unit, but then again I keep getting conflicting answers.