I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors. Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning. I really like the scene itself but the lights and…
Hi guys! I got an issue and I don´t know what causes this. The ground under an asset (basically a half cylinder (a tent) has some weird artifacts. adjusting the distance fields occlusion does not help (or I am doing it wrong) These artifacts jitter when moving then camera AND when not moving the camera. Do you know what…
But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
I love the white tubes on his back, but why don't they cast light all over the back of his helmet and his shoulders? I'm assuming you made them full bright but didn't put a light source in the middle of them to emulate their light emmitence? That's my first suggestion. I like the design, but it feels very vanilla in…
Not a bad image at all. There are some slight perspective issues which could be throwing it off. But the main issue I think is the composition. Some lines inter connecting or cutting the image in odd shapes. The double stair case feels odd as well. Here's a paintover Some "cheap" tricks I added. Add some colour variation…
I am currently working on a uni project and have run into a problem when I reimported one of my walls. The problem happened after I applied a multi Sub Object onto the model and reimported it. I have tried applying another material on it in 3ds max with no success. Any help or insight would be appreciated
@leleuxart yea they are one sided but i have double sided ticked in the mesh properties. I have also tried adding a shell modifier to give thickness to everything and i still get the light bleed
Posting this to ask people if there is anything i should add to this before i go on with unwrapping and texturing. http://imageshack.us/photo/my-images/11/28793114.jpg/ http://imageshack.us/photo/my-images/69/77877286.jpg/ if anyone can inbox me on how to just have my image instead of the link. TY
Guys im desperate about this issue. All map seems fine but not this moment? I tried a lot of combinations but probably not enought to get rid of this "squares" of shadows. They apeared mosty at cave shape entrances like caves, hangars etc. =================