For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Hey guys. This is my concept art for the the art contest. This is going to be a shield that explodes after x time. Inspirations are from Sion and Ivern shields. Sort of dark star theme. Stars might be adjusted to better fit that theme. Shield will start subtle and gradually increase in opacity and saturation before climax…
Hi, fellow 3D artists! I come here to present my first ArtStation project: a customisable First Order soldier helmet from "The Force Awakens". Here I leave some of the pictures just to let you have a taste of what it looks like. You can find the whole project in my newly created ArtStation…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Hey guys. I'm in the process of doing a low poly for high rez mesh and I'm starting to second guess some of my choices so far on some of the parts specifically with wires/cylindrical parts. Below is a HP wire and outlined in red is what I've removed for the LP version so far. I figure that this console if in a game and a…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Hey Hannah ,really liking what you've got so far but, I thought I'd jump in with some suggestions of where you should go next. First and most importantly I would say you need to start sorting the lighting out. Everything is a little flat looking since the cavern walls are lit almost the same as everything else, apart from…
Lets take a look at two city generating tools, ghostTown and CityEngine Lets start off with CItyEngine, If you watch the video on their site its pretty amazing. * Point click streets. * Feed it a map and out pops a city. * Define building age by typing in a date. * Drag a street corner around and everything adjusts in real…