thanks for the crits! notman: good point on the grill, just looking at the reference pic it does look alot flatter than what i had modeled out, what do you mean by V windshield? i should probably add a segment or two to the seats, anyone who sat on it would get their eyes poked now that i look at it besides the modeling…
IR: Video card is the only thing i can say, if you could try it on a different computer with a recent NVidia card, 8600 or better. I've got a request here for a test mesh from anyone that is able. I need an example mesh that shows the error when you mistakenly weld two verts together in UV space that shouldn't be. I'm…
Hey ae, what raw did to the rocks (variation in colour which in turn creates the illusion of various edges) I really like, and i think you should try and replicate that. Right now the rocks just seem way to flat (texture wise) and maybe create some circular pieces as well, everything is so straight and monotonous (not the…
[ QUOTE ] BTW I always use references. And I must say your speal John about VFS is coming off a little "uppitty". Maybe its the way im interpreting it. All I can tell you is I am too much of a perfectionist in my own work, which usually means it takes me 3 times as long. [/ QUOTE ] ah! please don't think that that's what i…
yes that would be post-render process in max aswell. It works really welll with the self-illuminated channel.It could also be a mixture of naughty fall off maps and mental ray operations. Quick googling! This tutorial is for a neon glow, but you can easily replicate that for what youre going for. You could even add a bloom…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…
IMO etc. There's a lot more money in providing tools for the masses than there is in providing tools for the creatives (there's a lot more masses than creatives) As a result, the current pile of hype-driven generative ML apps are aimed at providing a finished image rather than a useful tool and are utterly useless outside…
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
Is the standard here just having a load of loose materials and then doing face selections and applying the mat that way? And in working with those materials and their faces you have to create selection sets matching the those face selections to act as a pseudo select by ID function? If that is indeed the case do Maya users…
Hello all! In this thread I will be documenting my progress for my newest personal project. I recently finished playing Breath of the Wild on the switch and I absolutely loved it. I want to make a small diorama in unreal engine of one of my favorite parts, a stable! The specific stable I'm trying to replicate is the…