You can add them if the animations exist, but you will have to adjust the mesh skin / phsique modifier and also key frame the new bones to existings animations. Also don't forget to link the bones up correctly to the existing rig otherwise the modifiers won't recognise them and you'll have a hissy fit like I do. Gluck Show…
Hey there deohboeh, thanks. :) Concerning the weapon, I was actually thinking both, and used a similar concept (in a very different way) in the second one. The second concept is the one I think I'm going to try and develop most immediately. I wanted to think of a vehicle that might actually stand some sort of chance in a…
Senior industry HS artists from what I've seen and/or followed, (...just naming a few that readily come too mind - Tim Bergholz, Hamish Ames and also Karol Miklas) in particular, had worked with open source apps for many years so guessing back in the day having an agnostic aptitude would still get your stuff published…
I normally use a single turbosmooth modifier, instanced around on all of my geometry, so I can quickly make global changes to the smoothing if I need to do so. However, when I start hitting several hundred objects in a scene, I get massive performance hits. Would not instancing the modifier give me better performance? My…
Enabling "Smooth to Adjacent" in 3DS Max 2016's Chamfer modifier gives you perfect face weighted normals (1), however, adding any modifier on top or exporting to fbx breaks it and smooths only the chamfers (2). Collapsing the stack smooths the whole object (3). Has anyone found a solution for this? Using a plugin is fine…
I'm working in my DataChannel Sample Pack 3. I need some user case for this. Something like this in other thread. "How can I edit an object?s vertex colors based on its position?" DataChannel modifier can not generate new faces. But, it can modify a lot of existing sub-object data. If you post questiojn here, I'll try to…
Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
So I have this model I'm working on and I have it skinned and weight, I also have some morph targets for some facial deformation. However when I applied a Skin Morph modifier to the model and attempted to mirror what I have influenced with said modifier, 3D studio Max 2013 crashed on me. I have done this several times but…
I can't for the life of me figure out how to get the object space PathDeform modifier to work properly and deform my mesh around the spline, without it rotating the restulting object, seemingly arbitrarily. The world space modifier and the move to path button produce perfect restults but unfortuanately, can't be flattened…
https://www.youtube.com/watch?v=VyTH0Xtn_D4 if by chance it is the lightmap, check this tutorial, and see if it helps. I've had that problem myself, usually live AdvisableRobin mentions, it's that the vertices are not welded. This is how the problem usually occur. in 3ds max. When you're modeling and have the Unwrap…