Hey, so I'm trying to make a dirty glass material but currently ran into a problem. Can't seem to get the lightshafts to pierce through my glass material. Wondering if anyone knows how I can achieve the result in the concept art below: ( Using dominant directional btw ) Really looking to get those godrays into my scene…
The character's lookin' pretty sweet to me, pretty crazy how you're doing both the environment and character. Here's some crits on the environment: I'd recommend getting some kind of ambient lighting in there even though it's supposed to be creepy. As of right now it's hard for me to see any of the details in the room. The…
Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Hey guys! This is my entry for the Grand space Opera: Light Age- Game Character art Challenge. It was a ton of fun, you can find my progress below. Concept by the amazing Daniel Hiew. Hope you like it and comments / feedback is always welcome :) For more: https://www.artstation.com/artwork/48xylk?commentId=4540103
@sipher3325, kennyties: Thank you guys! @fenyce: Yea it was supposed to come from top right, the handle was the first part i painted and i really didn't get the shading right. I might give it an other pass maybe. Anyway I give you today's weapon. This one took kinda longer to finish, just over 6.5 hours. Pretty sure gold…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
oh my god, i have the teeth dream too very often except it's not just my teeth falling out but entire pieces of jaw bone as well and i keep trying to hold them in place except i'm worried i'm not holding them in the right places and they will fuse back all deformed and crap. i had a dream once that the skin on my face…
Hey All! I am also venturing forth from being a lurker and making this my first submission! My idea is for a throne room in a Dimension of Light. A tall backed throne made of straight edged, abstract shapes in a brilliant white with gold detail, in a room of pure white and gold filled with abstract Corinthian style poles…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
Hey, I think it shows that you put a lot of effort into this already, but I'd step back a little bit for a second. What makes the original concept work so well is the fact that it mainly consists of three colors: The red parts (brick, deer, robot hand), the concrete and plants in this desaturated green and grey and the…