This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow, Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling. Was ZBrush or something used back then to make these models?…
LOL, pipeline malfunction presumes the existance of a pipeline with a degree of direction (as in beginning to end rather than artistic) ). But lets not get too far into that. The nice thing about mom and tweaky (they were nicer than i remember them, or perhaps it is just my years :P and thanks for the link) is they leave…
Hi guys. I've decided to undertake the SD character art test. Mostly to push myself and learn some new things, but if he comes out good enough I may send him in...see if I can get a job (I wish Ha!) Anyways this is my progress so far. The concept is of a bank robber, with some tights over his head. The brief is quite…
So I cant seem to find the curve warp too in my version of Maya right now. I am fairly lost in what to do or what to try. I have tried to look around and find a fix but nothing has worked as of yet. I just know that it should be between "Cluster" and "Delta Mesh." Anyone know where to find this tool or another place I can…
So, I'm using a character I made in Maya for a Unity game project. I wanted to make a walk backwards animation by simply taking the frames of my walk forward section and reversing them... This has become much harder than anticipated. The first image attached has how the walk animation looked normally. The second one shows…
Hey guys, I am pretty new to 3D art, I just started dabling in it last month. I'm in a Game Development program and we're getting into modelling and animation basics. I'm pretty decent for never having touched 3ds max before, and I really love messing with the tools. My firs coupleof assignments we're kind of easy,…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
have you guys seen the Ambient occlusion quailty and other lighting in the unreal update for gears of war 2. still obviously not as good as offline rendering can get but pretty sweet for a game engine. thomasp when you screengrab from max do you use directx shaders for the normal maps?
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
Looks great so far. I'm bad at critiques but I'll give it a shot. For starters, in the concept it looks like the two side doors have hinges on them, but on yours I can't seem to see any. This leads me to my next point, why not try adding some more lights? It seems a bit dark and I think it should be somewhat dark, but…