I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x100 and x.01 but it must be something else. I've also set both of the in-app units to "inches". Anybody know the answer to…
This is with lo and hi poly together (lo in pink): here with the cage: and here is that section in the baked normal map: To me it looks like the protruding low poly is getting baked too. When setting up the projection, I select PICK and select only high poly objects. Any thoughts?
erm not true if you export smoothing groups in you obj options im sure i have not come across this...maybe play with you export settings and check in xnormals veiwer that the settings are coming out correctly dont use maxes normal baking its tangents dont work aswell as xnormals, mayas etc for most realtime…
Thanks for all the love guys! Its great to see so much excellent art. Im going to try to respond to all the questions here, if I miss something, just let me know. You can load your diffuse map into the albedo slot. This is really just a terminology change, as albedo is a more physically accurate term. Animated content…
Yeah....................i see what you mean which is really weird. For some reason even when your TijdSpinner has a value of 12 by default it still reads as zero through the listener. Just have this line of code run first before you set your global variables to fix this bug.TijdSpinner.value = 12 Now if you looking for…
Marmoset isn't properly synced to anything unfortunately, baking in maya and then doing "lock normals" before export may be the closest bet for marmoset display as well as setting hard edges to uv seams helps. Also make sure to export your model with the Maya plugin, using OBJ may be less predictable. Really, to get a…
Do a lot of studios in the US not have reception areas? I was going to say I don't see the harm in it but then I read the replies. I've actually walked into a studio before to hand in an application for two reasons. Firstly, I like to know my application has actually arrived on the desk of the person who should see it (and…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…