This is with lo and hi poly together (lo in pink):
here with the cage:
and here is that section in the baked normal map:
To me it looks like the protruding low poly is getting baked too. When setting up the projection, I select PICK and select only high poly objects.
Any thoughts?
Replies
The ray cast is looking for the closest surface so HP doesn't need to overlap everything.
Just make the LP averagely close to the the HP, slightly above or under doesn't matter.
The render is abnormal but we need more info. First you show a complete map and not the normal map. Scanline renderer ?
Ah man, you've already opened a thread
http://www.polycount.com/forum/showthread.php?t=158039