I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x100 and x.01 but it must be something else. I've also set both of the in-app units to "inches". Anybody know the answer to…
This is with lo and hi poly together (lo in pink): here with the cage: and here is that section in the baked normal map: To me it looks like the protruding low poly is getting baked too. When setting up the projection, I select PICK and select only high poly objects. Any thoughts?
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
erm not true if you export smoothing groups in you obj options im sure i have not come across this...maybe play with you export settings and check in xnormals veiwer that the settings are coming out correctly dont use maxes normal baking its tangents dont work aswell as xnormals, mayas etc for most realtime…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Thanks for all the love guys! Its great to see so much excellent art. Im going to try to respond to all the questions here, if I miss something, just let me know. You can load your diffuse map into the albedo slot. This is really just a terminology change, as albedo is a more physically accurate term. Animated content…
Yeah....................i see what you mean which is really weird. For some reason even when your TijdSpinner has a value of 12 by default it still reads as zero through the listener. Just have this line of code run first before you set your global variables to fix this bug.TijdSpinner.value = 12 Now if you looking for…
Marmoset isn't properly synced to anything unfortunately, baking in maya and then doing "lock normals" before export may be the closest bet for marmoset display as well as setting hard edges to uv seams helps. Also make sure to export your model with the Maya plugin, using OBJ may be less predictable. Really, to get a…
Do a lot of studios in the US not have reception areas? I was going to say I don't see the harm in it but then I read the replies. I've actually walked into a studio before to hand in an application for two reasons. Firstly, I like to know my application has actually arrived on the desk of the person who should see it (and…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…