Be aware This is not a NOAA product nor sponsored by NOAA.. My older brother works for the City of Anchorage waste water utility, he has joined the outreach and education task force with NOAA on the Beluga Whale recovery. I was asked to make a video of a whale doing some stuff. Well I went a little farther and created a…
a bit late to the party, but I also want to take on the props challenge since the props seems a fit to my next environment. here's my updates sofar: - the ropes/strands will be made with tiling textures - the plants/moss will use different materials - I plan on finishing these 4 props first and moving on the the other when…
http://www.artstation.com/artist/Robertbrown/ Hello my name is Robert Brown and I am a 3D/2D Freelance character specialist/modeler with interest in providing my production skills for your satisfaction. I am quite familiar with UNREAL ENGINE 4 and have over 10 years of professional experience which include creating assets…
Hi, I’m currently available for freelance work. If you or your studio need support with 3D characters or props, feel free to reach out. Email: alfredosr.frodin@gmail.com Portfolio: https://www.artstation.com/alfredosantos
Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…