Hi I got a question the other day about max. "how do i make a hard edge in Max" You got several choices really: - Smoothing groups - Detatch to element - Split What i found quite odd was that in Maya you would just have to select the edge and normals>Harden edge. Wouldn't that be great if it was like that in Max as well?…
I wanted to start a thread for people to share their VR hardware/interface projects in. Personally, I am into motorsports so the idea of a better racing sim experience is what initially interested me in VR. I bought a DK2 when those first went on sale, tested it out for sim racing, and found the resolution didn't allow me…
Hi everyone! I recently made a 3D model that need to be scaled in width and length separately with different measures. For this purpose I used a morph modifier, using one channel to target at the largest model and another one to the longest, so currently I have two channels that go from 0% to 100% (you can go beyond of 100…
Over head fans or central air units = A.C.'s can add to issues, also need natural lighting in the room is a good bonus and figure out a way to deflect the bounce light, a very old program called f.lux i used to use now i do not use anything, no tricks i just be sure to get natural light onto my eyes and viewing long…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…
Next on the line - diesel generator and accompany canister. Got a bit carried away with details, but i really wanted to authentically portray functional mechanism.
Cool project :+1: My only nitpick would be that some of the grass currently looks floaty and could integrate better with the world. Perhaps something like blending in a different texture at the ground could help with that. But also placement. Gameplay wise, I could imagine tracking some person or a group and piecing…
For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.