1 - 6 months, sometimes more if i am like, .. "well i do not know this thing right now" & either have to figure it out myself or use someone else's solution for it, which i usually do not do. A calculated time-frame I've never really done, i heard about all them timers but how 100% accurate are they really and you have to…
Now quite possibly me being overly nitpicky so anyway these regions caught my attention as alluded too some minimal pinching, otherwise nothing else happens to stick out, atm.
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
Yeah - I do have quite a bit of unique textures - but I reuse them over and over and clone stamp them in places...I didn't really care to optimize the scene as this was mostly a reason for me to learn handpanting techniques and to learn UDK since I'm new to it. I have used the WoW model viewer to see how they do their…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…