Hi all, according to Akin Bilgic´s accurate way to displace, i always used this method but always had the feeling that it is not exactly the same thing as my sculpt. I downloaded his musician test head and exported the base mesh and the displacment map in zbrush like he is mentioning it in his tutorial. my outcome: after i…
Science & Industry 2 is the sequel to the once popular HL mod (which can be found here). This time we're bringing it to the Source engine. The code base is comming along nicely, but alas we lack all kinds of artistic talent. Taken from the homepage here : [ QUOTE ] Mappers: Prior experience with HL/HL2 mapping is…
Hi! I'm a Dutch game development student in my last year now. Beside all the school project I want to start a serious (hobby) project. The idea is a 2D Rogue-Lite game set in the mid 1900's. The main character wakes up in an asylum and has to escape. In order to do this he/she needs the help of the other patients but…
Hi, guys! My name is Aleksey S. I am a concept artist and an indie game developer from Canada. After a few years of freelance and developing my skills, I wanted to contribute to the community that has taught me so much, so I’ve started a patreon page and I’m really excited to share what I’ve been working on. Teaser Trailer…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . I have posted here before and our team is almost complete. Our team has been live for a month and half and we have been working hard and created awesome content. We are now looking for a talented members for these positions.…
***PLEASE NOTE - This thread will contain the WIP of all my entries, the AWP | Agent S being the first, will update title when need be. *** First time designing a skin, found this competition ... what better place to start. Working with 1-2 other people; will list their names/accounts once we finalise everything. Most…
I've been struggling with the camera in Max 2015 lately. In earlier versions like 2012 I found the camera to be very responsive and responded to simple orbiting and panning, but since upgrading to 2015 I find the camera behaves completely differently and its frustrating now to navigate with. For example: When I use the…
Remix is looking for new member(s) of the team! If you fancy yourself a creative and diligent 3D artist then why not see if you've got what it takes. We're looking for new and upcoming talent and this is an excellent way to get your work front-and-center in a large scale title. Should you be willing to accept the challenge…
Hello, I have been lurking for longer than I should (pretty much since the CS:GO x Polycount contest) so finally, after following my friends advice, I decide to join the active part of polycount and start posting my work results in order to get feedback from skilled artists that see and know more than me. When creating…