I have a rect light behind the chess pieces. It's light bleeds through the pieces and the asset looks horrible. This issue goes away if I move my camera up close to the piece. I don't know how to fix this. Please help! Here are the light settings.
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
I'm worked on a Relight project and would love to get some feedback on my lighting design. Could you please take a look and let me know your thoughts? https://www.artstation.com/artwork/oJbZqw https://www.artstation.com/artwork/y4DZen Thanks
MoP, thats a great read thanks for posting it and great suggestions also. There are a bunch of different ways to light a scene using just the default lights, not to mention the daylight system, and the other rendering engines that come with max MentalRay and VUE. Each of those have their own ways of handling light and you…
Apply Here Job SummaryThis position will be hired for our Dallas Studio, Project Flight School The 3D Artist is a CG generalist able to perform a wide variety of artistic tasks in the Game Development process, related to asset creation and implementation into the final product. Candidates should be able to assess the…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Lighting that works for single shot beauty renders or animation, or lighting that works for a game? 1st, shadow calculation is the number one thing that causes your CPU to choke when rendering. Controlling your shadows is key to keeping render times low. Shadow map does a good job of this. Skylight: In 3dsmax there is a…
Well, at the end I was able to achieve both Cook-Torrance model and the use of roughness in the default Phong shader in UDK, so everything is ok now :D
On our current level, any characters we spawn on it are using the environment's post/lighting settings, which make our character look washed out and generally unreadable. I need someone experienced in UE4 to separate players from environment and re-do the post for characters. Note, we are a MOBA style game, so familiarity…