Hello, I want to share one of my UE Marketpalace Futuristic Sci-Fi Humanoid Robot 3D Character Model. The materials is using adjustable color palette for fully customizable color. The color palette using Data Asset for ease to tweak and use, also will loaded automatically during Begin Play. Thank you…
Its really incredibly difficult to see what you've made. I only know its a mech due to the thread title. There's no real contrast to the image so it looks like one big pile of industrial components all on the same plane. Try blurring the background more, and or darkening it. Also: The color choices for the mech are almost…
Der Hollander pretty much summed it up. Did you come up with the design on your own or is it based on a reference? The design of it could use some work. The super big gun...I'm not a fan. That thing would throw the weight of the mech off so terribly, it'd be difficult just for it to stand. The high poly just is not at a…
Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
Hey polycounters! Thanks for the warm reception thus far... it's great to have joined a board that actually sees some real activity for a change. So here's that model that I first posted about. It's very low poly (at least I think so) and has gotten progressively lower over the last week or so. Let me say... that it's not…
Smoothing groups.... Also something to try after you sort out the smoothing groups is to mesh smooth or teselate the larger polys to avoid getting those wierd shadow lines that run down the center edge of a poly. Sorting out proper smoothing groups also help Quite a bit. As for details, toss in some rivets, bolts, hatches,…
Sooo I created a really fast and simple tutorial on painting some sweet mechs inside of Photoshop. Note "I am not a concept artist by trade" and don't claim to be an awesome 2d artist, but I do like to doodle and mess around so this tutorial would be great for anyone that is newer to Photoshop or just wanted to see how…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hi All, Lurked around this forum for a long time, finally plucking up the courage to post something I'm happy with! This is my first (almost) finished full Zbrush sculpt. I started this a long time ago with the intention of learning ZBrush - getting to grips with hard surface and organic stuff at the same time..I recently…
HiI need a reliable and professional Mech concept artist available soon (a time window from today to ten days), need someone capable to conceptualizing an appealing Mech that lay between 40k Tau crisis and armoured core, the artwork will be translated into a 3d physical models, so be used to miniatures and hobby models is…