Hi This is happenning in 1.8 and also in previous 1.7: I try to load a very simple mesh made in ZBRUSH ( I made sure it is triangulated) and cannot see it. NIR
I'm trying to paint something and there's no brushes for me to select. does anyone know how to fix it or how to get them? ==================== EDIT: updated to pre-release 2.3.2 and now it's fixed. for anyone getting this error go to http://polycount.com/discussion/193113/answered-painted-info-disappears download the…
Hey Guys! i made a present with a ribbon on top, but the ribbon looks fine in 3ds max (http://prntscr.com/9b15px) but when i open it in quixel (http://prntscr.com/9b152m) it doesnt render it properly? - Zac
So I'm sculpting this normal, I get a crash, and reboot. Now suddenly refreshing refreshing NDo doesn't update on the 3Do primitive, nor an imported mesh. That's really frustrating. How do I fix it?
I have all my assets in maya properly grouped but for some reason with I export as OBJ and try and upload to Ddo it doesn't read the groups correctly it like makes its own it's very strange.
So I cannot get the normal array of options to appear in the menu, its just the height map to normal conversion button. This is after converting a selection to normal. you can see here this group is not zipped either.