Hey there guys! first time posting on Polycount, working on a scene for the Blizzard environment contest, trying my hand at some hand-painted textures and foliage. Going for a desert ruins scene with small oasis giving some contrast to the scenes colors and theme. ANY comments critiques would be greatly…
Great start mate! The only thing I would say about the concepts and the references is that they seem slightly barren. If I were you, I would really push the Christmas element in the environment to really enrichen it with a sense of character. Currently the proposed assets are very minimalistic, and the daylight lighting…
Hi, I just made this realtime scene in UE5 with Lumen. Almost all textures and smaller objects are from Megascans. Buidlings, stairs etc are made in Blender. It's loosely based on "Gotham alley" in Hastings, England. I tried to make a realistic scene, lighting setup is based on photos I found of this place. Please let me…
Hi so for the past few weeks I have been working on a Spaceship Bridge scene and have run into a bit of a roadblock in terms of improving it further. So I was planning to get some distance from it by working on another scene and hopefully getting some feedback from you guys, so in a week or two I can get back to it with…
I'm not sure if it's possible or what I should look into but I'd like to use a level sequence to create a multi-scene cinematic. Is it possible to preload all the scenes to quickly transition from one to the next? The scenes are fairly light weight but they all require different directional light settings, exponential fog,…
Hey everyone. I'm working a scene that's been posted by someone else here before. I was working on this around the same time it was posted, but had been working on some other stuff. If you've seen my other scene with a waterwheel, it is still going, and is looking much, much nicer than the awful post so far. Anywho, here's…
Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse. Unfortunatly there's not a lot of entries this year, but we'll still finish it of course, we're having loads of fun! So the idea is here is that Humans have colonized this…
Hey guys, this scene was created as part of AR experience demo by AR-Wall. My role was to re-light the scene according to the director's needs and help optimize the scene to run above 60fps for shooting. I also did some set dressing to the background. The overall setup was influenced a little by blade runner and deus ex.…
It's been awhile since I posted to Polycount, but wanted to share one of my lighting and scene studies I've been working on in Unreal. Assets used in this scene are a mix of my own, and edited assets from Unity's Book of the Dead pack, textures from Clinton Crumpler's Laundromat scene, and Unity Store user rfarencibia's…
I teamed up with [HP] for the Game Artist "Scene from a Movie" Competition. We have been working on it since Feb 17th. The scene will be rendered in the Crysis engine. Scene: Exterior of colony LV-426. (Hadleys Hope) modular barrier Colonial Marines APC Utility Vehicle Crane modular walkway Crane Robot North Lock…